Main Archetypes

These Four Archetype Races are the most dominant group of bipedal intelligent life in Raakash, and are capable of building highly-complex tribes, and nations.

Races and Archetypes
Scholars often use the term Archetype when referring to a type of intelligent life-form in the planet; categorizing similar life-forms to the Archetype they look closest to according to their appearances. E.g. Dark-Elves belong to the Elven Archetype. Red-Orcs belong to Archetype orc.

The Four Archetypes
Human Archetypes: Humans are a species of adaptive bipedal mammals, whose ancestry starts with the Water-Elemental; giving them an affinity for harnessing magic involving water. Most communities of Humans are found in communities close to water, whether it be salty, fresh or saline. A competitive race with the highest death-toll among the four archetypes, and has the most in-fighting, save for the Orcish Archetypes.

They make for ideal scholars and learners; scholars suggest that they have an overall better learning capability than other races, though not by a large margin. This is due to their adaptive history as the Nomadic race that has survived three events that bordered on their complete genocide; evidence of this comes from the many ruins that exist in the world, as human communities, save for some, are quicker to collapse and be abandoned when compared to other races.

How humanity manages to keep up in this world where survival is only for the fittest is a great mystery, most would attribute that to the efforts of it's many heroes such as Reighlanburrow's Champion or the Brisean Dragon; those heroes have other thoughts on how humanity survived.

Orcish Archetypes: The Orcs are the last of the four archetypes to dot the map with their presence, boasting immense physical strength befitting of their equally as proud ancestor, the Fire-Elemental. For the longest time, they have been enemies of Humans, save for a few and necessary occasions. They are as competitive as humans and has the brawn to match their claims, nearly bringing humanity to extinction three times before failing to notice their next emergence. In war, they are the races with the casualties and lives taken, they are very aggressive in battle, and a rare few in their population can display strength that surpasses the mortal-limit.

Most Orcs are found in poor or extreme environments that test their mettle, though not because they were driven back, but because of their shamanistic cultures that wants them to stay connected to their roots in nature. If their culture didn't hold them back, they would become a greater threat than any of the other archetypes, boldly proven by Thrain the bloodthirsty, when his ideals bring the world to the brink of destruction.

Elven Archetypes: Solidarity is the one word that best fits the elven race, they are a mighty community whose rule has always been one, under the same ruler for the past hundred years; elegant and beautiful, they are as noble and sophisticated as The Wind-Elemental. Their rule has yet to change for the past hundred years, and it is a miracle how their nation has yet to break apart; that can be attributed to the Emperor's wisdom, who is said to be equal or greater than the Sage-King. They are a long-living race and most never reach the age where they can be considered elderly, and are very obstinate with their beliefs and cultures.

Their societies are the closest one can get to a utopia, there are many job-opportunities and most travellers settle down on elvish lands, but as it is a land made by elves they are mostly receptive to elves, save for a few others who has done the country some service. It often leads to in-fighting among non-elves, and are mostly the reason why there are many tribes of isolated non-elves near their borders.

Dwarven Archetypes: Stout, short, and very hard-working; they are the durable sons of the Earth-Elemental, and are often found in high-mountains, cold-environments, and societies built inside mountains. They are masters of the craft, only beaten by the Brisean Forgers by a short margin. They are a race whose mineralogy, mining technology, and survivability are leagues more advanced than the other Archetypes. They live half as long as elves though the fatality rate for those younger are at an all-time high.

They are the only other race that can take on the extreme nature of Orcish fighting, and have been known to contribute greatly to the subjugation of Thrain The Bloodthirsty. They have a military-might that far-outmatches the elven societies, and are in good terms with Humans; often participating in their recreational events such as brawls, wrestling, and drink-offs with Alcohols.