Terminology

A page explaining various terms to be used in the context of The Raakash Anthology; The lore that is more likely to be used or referenced by people.

World-Building
The nature of Raakash is different from the principles Earth works on; while physics stays roughly the same, biological phenomena are vastly different, and metaphysics take precedence over classical physics.

Lifespan

 * The following are the lifespans for each race.
 * Humans; 80 Years; Most won't live after their 30's
 * Orcs; 110 Years; Most won't live after their 40's
 * Elves; 170 Years; Most won't live after their 40's
 * Dwarves; 125 Years; Most won't live after their 70's
 * The leading cause of death is murder caused by either Monsters or Hostile Organizations.
 * The ability to live forever is theoretically possible through the field of Restoration Magic; there exists a certain threshold when a person lives too long, they change into different things entirely.

Diseases and Anatomy

 * Life's anatomy is fundamentally different; rather than rely on a co-existence between the body and countless micro-organisms, we rely on our internal mana-circulation to automate each body's process and to ensure that they work as intended; this is an autonomous act.
 * Anatomy depending on mana-circulation is precisely why Vampires attack people, so that they may drain them of the mana and oxygen found in the victim's blood-cells; all for the activation of Amburge's Theory on Mana-Growth.
 * Somewhere in the wilderness is the legendary beast Lekasi, a creature who toys and destroys the concepts built by the world and forces its own. The Legendary Beast Lekasi's ability is to move the Concept of "Diseases" into a person and simultaneously infect them with countless diseases through the black-mud.

The Calendar and Days

 * The following are the official month names since 8 C.E // The current year is 1525 C.E
 * Aurora's Month = January
 * Metia's Month = February
 * Terra's Month = March
 * Lagoa's Month = April
 * Brisea's Month = May
 * Lekasi's Month = June
 * Arclight's Month = July
 * Kether's Month = August
 * Amburge's Month = September
 * Rokuen's Month = October
 * Eignar Month = November
 * Merlin's Month = December
 * Each month has a particular Festival within those days, and aren't always traditional festivals. It can vary from official fight tournaments, jousting, etc.
 * While night and day are used in the same way on earth, sunsets and sunrise are called different. The Shine is what people call a sunrise, and The Fade is what people call the sunset.

Combat in Raakash

 * Due to frequent attacks from monsters, everyone is suggested to be adept at using at least one kind of weapon. Even mages should be able to put up a good fight with a staff if a trained fighter underestimates them.
 * Bandit attacks on the road do not happen . What does happen frequently are monster attacks that ravage any careless soul.
 * What this also means, is that travelers who are capable of traveling on their own, are monstrous compared to your averagely trained soldier. Otherwise they'd most likely be dead.
 * Expect Bandit Raids in the middle of a road to be as rare as finding a living Dragon. Monster attacks are that much a threat that nobody can be bothered to ambush people for their goods.
 * The world outside of towns are so dangerous that you often need to have magic or the right tools to defend yourself from nefarious monsters; while this is not actively regulated, it is an unspoken rule. Official Knights for example must specialize in a type of magic to protect the lands they are overlooking.
 * The latter requirement is applicable not just to knights but also sell-swords and mercenaries. It makes enlisting their services more expensive, though in other situations they may get cheaper.
 * This also makes large-scale battles nearly impossible, otherwise the large gathering of people in unprotected places will attract the insatiable gluttony of the wilds; If an army with no access to magic appears in the open, facing a fate of being eaten alive is not the worst that they should expect.
 * This requirement makes jobs like The Adventurer a more viable option due to its lack of anything needed. Anyone can become an adventurer and try to kill the giant rats found in town sewers.

History of Raakash - Shortened Version
The years are put into a timeline, going from 3000 P.C.E (Predating the Civilizational Era) to the current year, 1525 C.E (Civilization Era) The ages are as follows;

'''The Age of Primordia. (3000 P.C.E - 0 C.E)'''

'''The Age of Creation. (1 C.E - 653 C.E)'''

'''The Age of Kings. (654 C.E - 1067 C.E)'''

'''The Age of Despair. (1068 C.E - 1413 C.E)'''

'''The Age of Fidelity. (1414 C.E - 1525 C.E)'''

Each age starts when a significant new event unfolds, and the world shifts into a new era, or age. The Age of Primordia signifies the beginning of time, according to local belief, and the first noted creation of mortal life by the gods. The Age of Creation signifies the growth of Arlund and various other cultures around the world - such as the Lizardmen - and ends when the continent of Taarun is discovered and colonized by Arlund’s civilization. The Age of Kings is the growth of Taarun’s kingdoms and the migration from Arlund to Taarun, as well as the migration from the Golden Wastes into Taarun. Such migrations formed new kingdoms and sprouted eventual conflict, such as the campaign of Thrain the Bloodthirsty, the siege of Salazar Garrison, the Orcish Genocide, and more. The end of this era is marked by the Walpurigsnacht and the ritual of the Necrisath, throwing the world into an era of darkness - the Age of Despair. During this age, events such as the near-extinction of the Epoxyen, the fall of the Dwelmir, massacre of Hagenfeld, and the great Dwarven Migration occurred here. The creation of the lands known as The Pale is also associated with this era. The fifth and final age, the Age of Fidelity, is marked by the disbanding of Taarun’s military alliance and the celebrations of victory over the events that occurred in the Age of Despair, as well as rebuilding the lost splendor that had been obliterated by the warfare before.

General Info

 * The Earth is a term that does not refer to the planet itself, it is another term that can be used in place of the word Geo; it does not refer to any known planets or the planet the story takes place in, because the planet's name is Raakash.
 * There exists many types of Monsters; Many types of monsters come from the Necrisath's release; while some are natural to this world. Phasmic Phenomenon, Cryptids, and more can be found throughout the world.

(W.I.P)